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Segment EditingSplit-UpIf you want to add a Vertex in the middle of a selected segment you can use the "Split-Up" feature to split-up a segment into two smaller segments. A Vertex will automatically be inserted halfway between the existing Vertices. A Segment has to be selected in order to be able to use "Split-Up".TransformTo change a segment type select the new type from the Segment menu then select the Transform command to apply the change. All Segment specific settings will be lost after the Transform is complete. A Segment has to be selected and the selected Segment type must differ from the type of the current selected Segment in order to be able to use "Transform".Make StraightOne of the most useful features is the Make Straight command. It can be very hard some times to line up the track in a perfect straight line. When you have the segment you want to make straight selected, select the Make Straight command.Track-Segment SettingsYou will want to change the properties of a segment many times during the construction of your coaster. Select a Segment, and then use the “Segment Settings” button to bring up a handy dialog. Depending on the type of Segment the following dialogs will be shown. All segments can be individually colored, and tunnels can be added. The common Track-Settings window looks like this:
The default color scheme for your coaster is set in the Coaster settings dialog. To use the individual colors click on the check box "use individual colors" and select the colors by clicking on the color-boxes and the windows-color-dialog will appear. If you want to have a tunnel click the "Tunnel" checkbox. Some coaster styles allow the selection of different "Spine
Types". The Spine Type has an effect on the appearance of the Segment.
If a
coaster style allows the choice of different spines, the "Spine Type"
selection will be available under the color fields. If a coaster style
does not allow the choice, the "Spine Type" option will not be visible. Some coaster styles (e.g. spinning-coasters and flying-coasters) allow special segment-operations. In the example above the seat position of a flying-coaster can be controlled. The "Auto-Supports" Button is available if the Auto-Support-Generator allows the customization of individual Segment options. For more information on Auto-Support-Generators please read the Supports Section of this guide. Transport-Segment SettingsOpening the Segment settings for a Transport Segment will open the special “Transport Settings” dialog. It will allow you to adjust the behavior of the devices controlling the train. If the train is going faster than the set speed it will be decelerated to that speed, and if it is going slower than the set speed it will be accelerated. You can modify the power of the acceleration and deceleration by changing the G forces.
You can choose how the segment will appear in the Simulator by
selecting
either friction wheels or LIMs, but either one will behave the same
way. Please note that some coaster styles will have no choice between
wheels and LIMs. The Lim-Launched coaster style for example displays
special small LIMs when using friction wheels. The Shuttle Mode settings define the way the train will be
treated when the coaster is operating in Shuttle Mode. They are not
available when the coaster is in continuous operation mode (default).
The number of speeding up passes define the count of how often the
train should be accelerated when it is passing the segment in one
direction. If the train is passing more often than the number of chosen
speeding up passes, it can be decelerated down to a chosen speed limit
when the "Speeding down" option is activated. The Transport Segment
will behave similar to a brake then. Fore more information on the
Shuttle Mode please read the Shuttle
Coaster Section of this guide. Brake-Segment SettingsThe Brake-Segment settings will show up if you open the Segment Settings for a brake Segment.A “Brake” is a 2-point control device, which means there are only 2 states: on and off. If the brake is on it will decelerate the train at a certain rate that can be modified. If the brake is off it will not affect the train at all. The brake is switched on by the 2 point control device if the speed of the incoming train is greater than Speed limit + Hysteresis and will be switched off if the speed is lower than Speed limit – Hysteresis. As the Hysteresis gets smaller the speed will be controlled more accurately, but the brake will be more active.
You can enable or disable the Block feature for the brake if
necessary
for your design. A nice feature is the "complete-stop" option that if
enabled
will bring the train to complete stop first before the described
two-point-controlled
mechanism is activated. Most brakes are inclined slightly downward so
that
the train can start rolling again using gravity. The Make Straight
feature
comes in handy when making brakes. If you want to use a non-inclined
brake
you may use friction tires to accelerate the train. They are set the
same
way they are set for the Transport Segment. With NoLimits 1.5 brake
segments can have LIMs instead of friction tires. They both behave
alike. Please note that some coaster styles do not have friction wheels
available. They use small LIMs instead of wheels. The Stop Wait-time and Launch options are new for NoLimits
1.5. The Stop Wait-time will catch the train and hold it for the
specified number of seconds. This option is great for implementing
delayed drops. It is often used together with the launch option
(delayed launch) which will acclerate the train with a specified
acceleration after the train was stopped or its speed was controlled.
The Transport Device has to be selected in order to produce a launch
effect. The “Trigger” is very important. The Trigger Position controls
when the
brake
is activated for the first time and is defined relative to the segment.
The further towards the left that the slider is set the sooner the
brake
will engage when the train arrives. Conversely the further to the right
you set the slider the later the brake will engage. With this trigger
you
have full control of when the brake is triggered for the ultimate in
realism. Similar to setting the Trigger position on the Segment, with
NoLimits 1.5 you can now also control where the Trigger is located on
the train. In previous versions, the trigger was always fixed on the
center car. Now you can also choose the front car as an alternative
trigger position. The front position together with a segment position
slider to the far left will simulate the proper triggering found on
common end brake runs on real coasters. The rails have no real purpose other than physical aesthetics
in the
game. They will not affect the performance of the train. The No Brakes option hides the brakes objects without changing
the segment's behaviour. This option can be used to recreate real-life
segments which brake trains with friction tires only. Lift-Segment SettingsThe Lift Settings are very similar to the Transport Settings. A train will be accelerated if its speed is slower than the Lift’s speed, and will be decelerated if it is faster. On a chain lift the deceleration is very small and is mainly caused by the anti-rollback resistance friction (anti-rollbacks cause the clicking noise). It tends to zero when the train moves, but might be larger if you are using a Friction Wheel lift.
Adjacent lift segments behave just like one really long
segment. If you break up a lift hill with a non-lift segment
you
will generate 2 individual lifts. With NoLimits 1.5 you can choose if the motor should sit near
the end of the lift or near the start. This option will only define the
position of the motor's sound source, it will have no other effect than
this on the behaviour of the coaster. The Shuttle Mode settings define the way the train will be
treated
when the coaster is operating in Shuttle Mode. They are not available
when the coaster is in continuous operation mode (default). The Release
when reaching end option is typically used when the lift is used to
lift up the train at the end of the track. The train will automatically
disengage from the lift and begin to roll backwards on the Segment if
the train will reach its end. Reverse Cable Lifts are used to lift
trains backwards out of a station. They only work if the lift is
located right before a Station Segment. Also, the Reverse Cable Lift
Start option must be activated on that Station Segment (see below).
Fore more information on the Shuttle Mode
please read the Shuttle
Coaster Section of this guide.
Once again the rails have no real purpose other than physical aesthetics in the game. They will not affect the performance of the train. Station-Segment SettingsThe Station Segment Settings allow you to modify the station’s properties. Primarily you can set the wait time of your coaster. Other options include friction wheels and pre-brakes. Friction Wheels will accelerate a train when dispatched. If you do not want to use friction wheels you should make sure that the station is inclined so the train will start rolling on it’s own. A launch option is also available if you want to boost the train out of the station. It only works if the station is equipped with a transport device (either friction wheels or LIMs).A pre-brake option is used to slow the train down on its way into the station. This is useful if your train is entering the station at a very high speed. The pre-brake can slow a train and the main brake will later stop it.
The wait time is computed randomly via Gaussian-normal-distribution. This means that a random number will be generated around the mean time. As the Standard Deviation number gets bigger (you can set this number) the variation is greater. This is to simulate slower riders getting in and out and holding up dispatch of the train. Average and Std. Deviation will determine the average wait time and how much the program can deviate from that. The min and max wait time will limit the deviation. All dispatches at stations that have the synchronize option enabled will be synchronized. Please keep in mind, that the min. and max. wait-time will take affect on the dispatch time even if the synchronization is enabled. It is a good idea to lower the min. wait-time and to higher the max. wait-time to increase the synchronization probability. The simple station building option will hide the station top
if enabled.
The radio buttons below control the side of entrance. The No Brakes option hides the brakes objects without changing the segment's behaviour. This option can be used to recreate real-life segments which brake trains with friction tires only. The Shuttle Mode settings define the way the train will be
treated
when the coaster is operating in Shuttle Mode. They are not available
when the coaster is in continuous operation mode (default). The Reverse
Cable Lift Start option works best when there is a Lift Segment with
the Reverse Cable Lift option placed in front of the station. The train
will be moved backwards out of the station if it is activated. The
number of "Passes" controls how often the train should be able to run
through the station without engaging the brakes. Fore more information
on the Shuttle Mode
please read the Shuttle
Coaster Section of this guide.
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