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Tools
Auto-Smooth Tools |
You can toggle on and off auto-smoothing.
Auto-smoothing will automatically smooth the terrain as you edit it.
The primary markers are not effected, but the Effect Area (or Secondary/Yellow markers) will be smoothed.

Additionally, you can adjust the strength of the auto-smoothing.
The higher the strength, the more the Effect Area will be smoothed as you edit.
This also means that Terraformer has to work harder to keeps up.
If high settings slow down Terraformer too much, you should reduce this setting.
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Marker Tools |
You can adjust the size of the Marker Effect Area.
Select a setting from the menu, or the Toolbar.

If you want a larger area, you can adjust the area size from the Custom menu option.
The currently selected marker area in the terrain will update to reflect changes in the marker effect area size.
Convert Primary Markers will convert primary markers into secondary markers.
This is useful to use Area tools over the entire area without the primary markers.
Additionally, you can Clear All Markers from the menu.
This will unselect all markers.
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Area Tools |
Smooth Area will apply a light softening filter to the selected Effect Area.
Erode Area will apply a hard bluring filter to the selected Effect Area.
Flatten Area will look at all the selected Primary markers, find the lowest one, and then move all other primary markers to the same height.
If Auto-Smooth is on, it will then be applied to the Effect Area.
Mark Area will find the left-most deepest Primary marker and the right-most nearest Primary marker then set all the markers inside that area to Primary.
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Special Tools |
Make Walkway will adjust the height of all Primary markers to a height of 1.0m.
If Auto-Smooth is on, it will be applied to the Effect Area.
Make Waterway will adjust the height of all Primary markers to a random height between -1.0m and -10.0m creating water.
By making the underwater height random, the sides where water meets land becomes variant to avoid create straight lines.
The effect is to instantly create rivers, ponds or lakes in the terrain.
If Auto-Smooth is on, it will be applied to the Effect Area.
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Track Tools |
Mark Track Path will unselect all markers, and then select the markers that are under the track.
No terrain is modified, only the marker selection is made.
Cut Track Path will unselect all markers, then select and modify the markers that the track would hit.
If the track is an Inverted style, the terrain will lower to 4.0m below the track.
If the track is not an Inverted style, the terrain will lower to 1.0m below the track.
Terrain being lowered will not lower below 0.1m so that little pockets of water are not created.
Only markers that are moved will be selected.
If Auto-Smooth is on, it will be applied to the Effect Area.
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Extra Tools |

Apply Filter will let you apply a filter to either the entire terrain, or only to the Effect Area.
You can select a preset by clicking the preset button.
If you understand how a filter matrix works, you can edit the filter matrix directly.
Also, you can use the slider to set how many times the filter will be repeated over the terrain.
Additionally, you can toggle if the filter is applied to the entire terrain or only to the Effect Area.

Adjust Height will let you adjust the height of the entire terrain, or only to the Effect Area.
You can raise, lower or set the terrain to an exact height.
Terrain will not go above 150.0m in height, and will not go below -10.0m in height.
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