NoLimits 2 comes with a completely new day engine. Fully customizable texture layers can be used to simulate rocks, grass, walkways, and whatever the user can think of. The day can make use of height-maps and normal-maps for improved per pixel bump-lighting effects. Tunnels through day are fully supported, making it possible for the user to create exciting track layouts. The increased realism of the new water engine also simulates reflection and refraction using complex GPU shaders. Additionally, the high customizable engine is also allowing to alter water effects such as textures and water clarity.
Almost all aspects of a coaster were improved. One of the nicest improvements were made to the coaster track that now uses highly detailed texture maps with bump, specular, and reflection maps. The overall polygon count was increased tremendously, making round objects appear round while still remaining full realtime performance on mid-range computers. The engine also takes care of adding varation to track elements. Notice how each cross-tie has a slightly different texture. We are especially proud about how all the new objects have the right scale. Everything just looks and feels right.
NoLimits 2 comes with 11 new coaster styles, including 4D, Suspended, Flying and Wing coasters. The total number of different styles is 40 now. More coaster styles are planned.
Many of the existing styles from NoLimits 1 were improved with better textures and details.
Coasters can be controlled by using a control panel. There are numerous options to control stations, blocks and switches.
NoLimits 2 features a completely re-designed user interface with built-in editor. The tab-based user interface of the editor clearly splits up the design process into its main categories. With its powerfull spline editing capabilities it is easier than ever to create a smooth and realistic layout.
Next to dynamic shadows, the custom graphics engine of NoLimits 2 features a couple of other neat effects, including dynamic lights, ambient occlusion, bloom, sun-shafts, HDR, depth-of-field and z-feather sprites.
A full day-night-cycle can be simulated. The cycle length can be configured.
Minimum:
PC: Windows XP (SP 3) or later, 2.0 GHz Dual-Core with 2 GB RAM, Graphics fully compatible to Direct X 9.0c (Shader Model 3) with 512 MB Video RAM, 2 GB free hard drive space, Internet connection for key activation
Mac: macOS 10.9.5, Core i5 2.3 GHz Dual-Core with 4 GB RAM, Graphics fully compatible to OpenGL 3.3 (Intel HD Graphics 3000 or newer) with 512 MB Video RAM, 2 GB free hard drive space, Steam client
Recommended:
PC: Windows 7 or newer (64 Bit), 2.6 GHz Quad-Core with 4 GB RAM, Graphics fully compatible to Direct X 11 (Shader Model 5) with 1 GB Video RAM, 2 GB free hard drive space, Internet connection for key activation
Mac: macOS 10.12.5, Core i5 3.2 GHz Quad-Core with 8 GB RAM, Discrete Radeon or GeForce graphics fully compatible to OpenGL 4.1 with 1 GB Video RAM, 2 GB free hard drive space, Steam client
Hold on, NoLimits is the ultimate roller coaster simulation for Windows PC and Apple Mac and beats everything that is comparable. All you need is a fast processor and a fast 3D graphics gard, and you will experience the thrill of a roller coaster ride in front of your screen in realtime.
With a major focus on reality and speed, this program will let you design your favorite roller coaster, and of course will let you ride it. Every kind of element that you could imagine is possible to design. There are no limits. You can even select from 24 different coaster-styles including inverted, hyper, spinning, flying, and wooden roller coasters...