Almost all aspects of a coaster were improved. One of the nicest improvements were made to the coaster track that now uses highly detailed texture maps with bump, specular, and reflection maps. The overall polygon count was increased tremendously, making round objects appear round while still remaining full realtime performance on mid-range computers. The engine also takes care of adding varation to track elements. Notice how each cross-tie has a slightly different texture. We are especially proud about how all the new objects have the right scale. Everything just looks and feels right.